Tag Archives: games
“I’ve killed so many, but they keep coming. It doesn’t stop, horde after horde relentlessly attack. Each falling by my hand, their blood and viscera caking the walls and floors of this god-forsaken place. Where is God? Forsaking me to this den of despair. Alone. One thing fills my mind, the desire for revenge. If God won’t take me willingly, I’m gonna kick the fucking gates of heaven wide open, and let myself in”
Due to technical difficulties we weren’t able to provide an episode last week and we apologise profusely.
This week we’re back though! This week’s episode is a grab bad of topics covering film, games, MMA and bestiality, so you’re in for quite a treat!
I dive behind cover as the wall above me shatters into a million tiny fragments, the shrill whizzing sound of bullets rushing past my head overloads my senses. The noise of war, loud and uncompromising, further adding to the confusion of an already chaotic battle.
I call for support from my squad mates and they start returning fire over the bridge, I scramble along the ground, my pace agonisingly slow. With the enemy momentarily suppressed I scramble to my feet and attempt to move to the closest building. Before I have reached the doorway a deafening explosion erupts beside me as I am thrown clear, the MI-28 screams overhead unloading more ordinance, covered in debris I lay prone, catching my breath.…
While most gamers these days grew up on the shitty Playstation, spoon fed shitty sports title after another, those of us who were there at the beginning lamented the loss of innocence in the video game world. No longer would advanced complexity and world building play a part in moving the video game world forward, instead it was “graphics” and “simplification” that would forever reign supreme. While Gen Y have pretty much destoyed the modicum of creativity left in the world of games, there are a small group of developers who still actually give a fuck about immersion, complexity and a complete lack of regard for newbies.…